CreateObject{
  Name = "Ural_1",
  CLSID = 22,
  OptionalID = 0,
  IsDescription = 1,
  prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  prop_2 = {"Meshes",271,{"scene/Ural",}},
}
CreateObject{
  Name = "Ural_dead",
  CLSID = 22,
  OptionalID = 0,
  IsDescription = 1,
  prop_1 = {"Origin",8,"0.000000 0.000000 0.000000"},
  prop_2 = {"Meshes",271,{"Scene/UralR",}}
}
CreateObject{
  Name = "Ural",
  CLSID = 22,
  OptionalID = 141,
  IsDescription = 1,
  -- Basic unit properities
  prop_1 = {"SubTypeID",1,"0"},
  prop_2 = {"HitPoints",1,"400"},
  prop_3 = {"Health",1,"100"},
  prop_4 = {"Armor",1,"150"},
  prop_5 = {"Defense",1,"50"},
  prop_6 = { "NumberOfStates",     1, "1" },
  prop_7 = { "TransitionEntities", 278, {"Ural_1","Ural_dead",} },
  prop_8 = { "TransitionEffects", 276, {"house_dead",} },
  prop_9 = { "TransitionValues1", 1, "23" },
  prop_31 = { "UnitName", 5, "Ural (abandoned)" },
}
